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Gaias Puzzle
Project type
Videogame
Date
October 2024
Location
Online
Game Developer
Throughout this project, I played a significant role in both gameplay system implementation and technical art integration.
I was responsible for developing foundational gameplay elements, including win and lose conditions, a comprehensive damage system, and player movement mechanics such as double jumping. I also implemented dynamic platforms and behavior trees for characters, enhancing in-game interactions.
A standout contribution was the design and implementation of a unique "throwing snow" ability. When thrown, snow interacts with water to create temporary platforms. This mechanic introduced an additional layer of challenge as players had to contend with buoyancy effects (requiring careful balance) and platforms that moved dynamically with water currents. This feature significantly impacted gameplay difficulty and strategic player movement.
Beyond specific features, I contributed to the overall game design, including the block mesh level layout and refining AI behavior trees. On the technical front, I utilized my skills to integrate various assets, such as waterfall materials, custom meshes, and immersive sound effects, alongside impactful visual effects (VFX). I also managed project assets and collaborated with the team using Perforce for version control and Jira for task tracking. Furthermore, I oversaw the transition from block mesh layouts to final high-fidelity meshes and implemented interactive environmental elements like a pendulum mechanism that influenced gameplay mechanics.
Date
The game was completed in October 2024
Link
Embark on an epic journey as Ruben, a powerful geomancer, as you navigate the enchanting world of Gaia. Initially was designed as a puzzle platformer game, our vision was to take it to the next level into a thrilling adventure where you'll harness the elements to overcome obstacles, unlock hidden abilities, and confront formidable enemies. With each challenge conquered, Ruben's geomantic powers grow stronger, allowing you to shape the very landscape and dominate the battlefield. Our idea it was to create a bright colorful game with low poly design, and funny aspects











