Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Sunflower Bloom
Project type
Video game
Date
March 2025
Location
Online
Game Developer
During the "Picnic Season" Game Jam, I was responsible for a comprehensive range of development tasks in Unreal Engine using Blueprint, focusing on core gameplay systems and player experience. I coded the intricate "sun power" mechanic, enabling players to cast light illumination from a flower to navigate dark tunnels, and implemented fundamental player actions like jumping. My work also included designing and programming interactive elements, such as door puzzles and moving platforms, as well as defining the win and lose conditions for the game. Beyond core logic, I contributed significantly to the visual fidelity and character behavior: I performed character animation corrections in Maya and implemented various animations, including jumping, idle, falling, and the power shoot, ensuring fluid character movement. Additionally, I developed the characters using behavior trees, dictating their actions and responses. For visual effects, I created dynamic Niagara effects for both the sun power itself and the sun ball projectile. Finally, I crafted essential materials and applied post-processing filters to achieve the distinct pixel and PS1-era visual aesthetic, culminating in a polished and cohesive game experience.
Sunflower Bloom is a cozy adventure platformer where you play as Bloom, a sunflower on a mission to restore life to a neglected garden. The garden belongs to her beloved owner, a kind-hearted grandma. Using the power of sunlight, Bloom can aim and shoot energy to revive flowers. However, the journey isn't easy; she must navigate tricky platforms and maze-like obstacles to succeed.













