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Soccer Samba

Project type

Video game

Date

February 28

Location

Online

Role

Technical Game Design

As part of a group project at Full Sail University, we were tasked with redesigning an existing game by introducing new mechanics and improving player interaction systems. I focused primarily on gameplay programming and system integration within Unreal Engine.

‣Design:
⇢Designed a new core mechanic where players are temporarily stunned when hit by an enemy ball, adding a strategic layer to movement and timing.
⇢Developed a short introduction sequence at the start of the game to teach players basic controls and rules, ensuring a smooth onboarding experience.
⇢Enhanced game feedback through sound and visual cues to improve clarity and player engagement.

‣Programming:
⇢Implemented the stun mechanic using Unreal Engine Blueprints, including timers, state transitions, and animation control.
⇢Integrated sound effects, crowd animations, and Niagara-based confetti systems within the BP_Character Blueprint to simulate a cheering stadium environment.
⇢Optimized event-driven triggers for smooth transitions between gameplay states (normal, stunned, recovered).
⇢Synchronized visual and audio feedback with gameplay actions to ensure responsive and cohesive player experience.

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